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Oh no!

Oh no!

It would appear that all you need to be featured on this blog is a funny name. Dadaists Gone Wild is a funny name. The game’s pretty cool too.

DGW basically takes Dada‘s celebration of random, and runs with it. Turns out this can make a pretty fantastic videogame. Style and play changes around about every 30 seconds, from sidescrolling platformer to top down game to side scrolling shooter to ostrich race in which you avoid giant ears, and find out that, in fact, there was never an ostrich. Scary. There’s also a nice trick that plays with which surfaces kill you, and of course a run-in with Death, but I won’t spoil that too badly.

Dadaists is punishingly hard in places, which might be a statement of some kind about the first world war, but is probably just a case of haphazard level design.

Fun for ten minutes or so, and then it’s done.


Dadaists Gone Wild was drawn by Ben Evans and Alec Stamos, and programmed by Alec Stamos. You can download it here.

I built a little bit of this

I built a little bit of this

Now this, this is special. Minecraft is a collaborative world-building game, in which the player, well, builds a world. You have 9 block types to choose from, which may not sound a lot, but in practise offers just enough variety without being overwhelming. There isn’t much “point” to it all, but really, who cares? It’s enough just to build stuff, and mess around. More games could do with not having any point whatsoever. If anyone’s wondering which bits in the above image were down to me, that would be the battlements on the wall, and the covered walkway jutting off to the side.

The actual collaborative multiplayer part was just released, so tool about in it, see what’s what. The downside? It’s in bloody Java. Adding to that the fact that it’s in Alpha, you should expect it to lock up quite a bit.


Play Minecraft here.

Now this one’s a little strange. Nostalgia is often used, to great effect, to sell video games, but this is a first. Retro Game Challenge, published by XSeed in the US, is a bit different. What looks at first to be a compilation of NES games takes a turn for the surreal when you realise that all these titles are original.

Retro Game Challenge

Retro Game Challenge

Well, original is perhaps a little strong. The inspirations for these games are usually pretty obvious, when not explicitly stated in the titles (If you can’t tell which classics “Super Robot Haggle Man” takes its cues from, well, good luck to you.). There’s a good variety, with top down shooters and racers, platformers, and even a pretty well fleshed out RPG. Games are unlocked in order of “Release Date”, and you are required to complete various challenges (get 200,000 points, say, or destroy a large asteroid) in order to progress to the next one. Along the way, magazines are also unlocked, with tips and cheats for existing games, and previews of upcoming releases. It seems like something I personally would play for half an hour and then never touch again, but what makes RGC so compulsive is the sheer quality of the games, and that the challenges are never arduous enough that they outstay their welcome.

The localisation of this (very) japanese game is generally excellent. The magazines, which in the original feature characters from Game Center CX, the tv show the game is based on, now have editors of various american game mag editors, which is a nice touch. Whether this will be changed or remain the same for the european release remains to be seen. The only really irritating thing is the voiceover, which really starts to grate. The game is obviously supposed to be set in Japan, so why they couldn’t have left that dub in is beyond me.

The story fits the general all-round craziness of the rest of the game perfectly. Basically, (as explained in a star wars-style intro), Shinya Arino, the host of Game Center CX, has become so obsessed with being the best at video games that he has mutated into a huge green head lying on a D-Pad. Seriously. The now monstrous Arino, upset at your gaming prowess, has sent you back to the early 1980s, never to return unless you can beat his challenges. Aided by Arino’s younger self, you get stuck in. I think I should probably leave this right there.

According to this handy stat tracker thingmy I have right here, my World of Goo post has been viewed a grand total of 103 times.


Apparently, I now officially have hundreds of readers! Amazing! That, or this is some strange spamming scheme I am yet to hear of, or the world’s most pathetic DDoS attack. My money’s on the last two, but that great big peak on this here graph still brings a warm fuzzy feeling to my heart.

Edit: Maybe my new-found popularity means I should do a podcast!? Bwahaha, not right now.

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